The Project pane can be accessed under the View tab in Motive or by clicking icon on the main toolbar.
Project Pane Command bar
|Motive Batch Processor||Opens the Motive Batch Processor for batch processing multiple Takes using the NMotive scripts. Read more at the Motive Batch Processor page.|
|Create Session||Creates/adds a Take session in the project|
|Create Empty Take||Adds an empty take to the current session to be recorded|
|Delete from Project||Removes selected session folders and Take files from the session|
|Reconstruct and Auto-label||Reconstructs all 2D data currently loaded to create 3D takes. Also, auto-labels each assets in the Take using previously calibrated/imported asset data.|
|Auto-label||Performs auto-labeling for selected Takes in the session|
|Create Rigid Body||Creates a rigid body from selected markers (minimum of 3 markers are required) in the Take, and adds the rigid body as an asset in the Take file.|
|Create Skeleton||Supported in Motive:Body. Opens the Skeleton Pane to create a skeleton asset from selected markers.|
|Create Marker Set||Adds a marker set to the Take file.|
Assets (Current Take)
A list of all assets associated with the take is displayed in the Assets (Current Take) list, the list can be expanded/collapsed by clicking on the arrow. Here, you can right click on an asset to export, remove, or rename selected asset from the current take.
You can also enable or disable assets by checking or unchecking, the box next to each asset. Only enabled assets will be visible in the 3D viewport and used by the auto-labeler to label the markers associated with respective assets.
Context Menu Options
Export Rigid Body / Export Skeleton: Exports selected rigid body into Motive trackable files (TRA). Exports selected skeleton into either Motive skeleton file (SKL) or a FBX file.
Remove Asset Removes the selected asset from a project.
Rename Asset Renames the selected asset.
For skeleton assets, the following options will be available:
Export Markers: Exports skeleton marker template XML file. Exported XML files can be modified and imported again using the Rename Markers or when creating the skeleton in the Skeleton pane.
Rename Markers: Imports skeleton marker template XML file onto the selected asset. If you wish to apply the imported XML for labeling, all of the skeleton markers need to be unlabeled and auto-labeled again.
Update Markers: Imports the default skeleton marker template XML files. This feature can be used to update skeleton assets that are created before Motive 1.10 to include marker colors and sticks.
Recalibrate From Markers: Re-calibrates an existing skeleton. This feature is essentially same as re-creating a skeleton using the same skeleton markerset.
See Skeleton Tracking page for more information on using the skeleton template XML files.
All of the recorded or loaded Takes are presented in this list. An asterisk mark (*) will show up next to each take if a change has been made and is not yet saved. This list is useful when managing multiple takes. You can also create empty takes and name them before recording to plan ahead before the capture. Next to each Takes, contained Data Types are listed and each type can be toggled to review them in Edit mode. If a Take contains trajectory gaps in its 3D data, a small circle will appear as an indicator.
2D/3D/JT: The 2D/3D/JT shows the type of the capture data is included in the take file. The data type that is currently open will be highlighted. See more at the Data Types page.
Take Context Menu
Save: Saves the selected take
Make Current: Selects the current take and loads it for playback or editing.
Rename Take: Allows the current take to be renamed.
Reconstruct and Auto-label: Combines 2D data from each camera in the system to create a usable 3D take. It also incorporates assets in the Take to auto-label and create rigid bodies and skeletons in the Take. Reconstruction is required in order to edit or export the skeleton or the rigid body data in the Take.
Reconstruct: Separate reconstruction pipeline without the auto-labeling process. Reconstructs 3D data using the 2D data.
Auto-label: Separate auto-labeling pipeline that labels markers using the existing tracking asset definitions. Available only when 3D data is reconstructed for the Take.
Record Joint Angles: Solves marker data to joint angles (skeletal data) for the selected take.
Export Tracking Data: Opens the Export dialog window to select and initiate file export. Valid formats for export are CSV, C3D, FBX, BVH.
Export Video: Opens the export dialog window to initiate scene video export to AVI.
Export Audio: Exports an audio file when selected Take contains audio data.
Show File Location: Opens an explorer window to the current asset path. This can be helpful when backing up, transferring, or exporting data.
Delete 2D Data: Opens the Delete 2D Data pop-up where you can select to delete the 2D data, Audio data, or reference video data. Read more in Deleting 2D data.
Delete 3D Data: Permanently deletes the 3D data from the take. This option is useful in the event reconstruction or editing causes damage to the data.
Delete Marker Labels: Unlabels all existing marker labels in 3D data. If you wish to re-auto-label markers using modified asset definitions, you will need to first unlabel markers for respective assets.
Delete Joint Angle Data: Permanently deletes the joint angle data from the take.
Archive Take: Archives the original take file and creates a duplicate version, minus any 2D data. Archiving a take will reduce size of the active take file while preserving the 2D camera data in a backup sub-directory for later use, if necessary.
Remove from Project: Closes the take and removes it from the project pane.
Delete Take Permanently: Opens a dialog box to confirm permanent deletion of the take and all associated 2D, 3D, and Joint Angle Data from the computer. This option cannot be undone.
Properties table in the Project Pane displays information based on the selected category in the Project pane. When an asset is selected, corresponding properties will be displayed at the bottom of the Pane. For properties for the tracking assets (rigid bodies and skeletons) are specific to the selected asset. Default properties for newly created assets can be configured in the Application Settings, Skeleton Pane, or Rigid Bodies Pane.
When a Take is selected from the Project pane, related information will be displayed under properties. For Motive 1.10 and above, details of the calibration results can be revisited from a recorded Take. Select a Take in the Project pane, and related calibration results will be displayed under the properties section. This feature is available only for Takes recorded in Motive 1.10 and above.
Name: Take name.
File: The location of the take file on your hard drive.
Assets: List of all assets (Skeletons, rigid bodies, etc.) associated with the take.
Capture Start Time: The time when the selected take was captured.
Time Range: The beginning and ending timestamps for the take.
Time Duration: Total length of the take (in seconds).
Frame Rate: The camera frame rate in which the take was captured. The Take file will contain corresponding number of frames for each second.
Total Frames: Total number of frames in the take.
Calibration Time Stamp: Shows when the cameras were calibrated.
Residual Mean Error: Shows mean residual offset value during calibration.
Reisdual 50/95/99 Percentile Error: Displays percentile distribution of the residual errors.
Wand Mean Error: Displays a mean error value of the detected wand length samples throughout the wanding process.
Wand 50/95/99: Displays percentile distribution of the wand errors.
Calibration Wand: Shows what type of wand was used: Standard, Active, or Micron series.
Wand Length: Displays the length of the calibration wand used for the capture.
Wand Center Offset: Distance from one of the end markers to the center marker, specifically the shorter segment.
Best: Marks the best take. Takes that are marked as best can also be accessed via Motive Batch Processor scripts.
Notes: Comments regarding the take can be noted here for additional information.
When a MarkerSet is selected, you can add marker labels or import a list of labels to the selected MarkerSet from the properties section. To import a list of labels, simply copy and paste the list of labels from a spreadsheet or a text editor. Each row will be added as a label.
When a rigid body asset is selected, each tab on the properties section can be used to configure the Rigid Body Properties for the selected asset. Furthermore, transformation and Real-time information of the rigid body and the involved markers can also be monitored in this pane. See also the Rigid Body Properties page for descriptions on the settings.
Here, comments can be added to the selected skeletons. Display tab is used to configure the Skeleton Properties for the selected asset. See also the Skeleton Properties page for descriptions on the settings.
For Motive 1.9 and higher, all labeling features are migrated to the Labeling Pane. The Marker/Labeling list is a useful tool to manage both labeled markers and unlabeled markers in the take. You can right-click on a marker to remove, label, or unlabel the marker. The G mark, Gap, shown next to a marker indicates that there is one or more occlusions of the corresponding marker in the take file. Note that the marker list will appear only if a 3D take file is selected.
Identified: This list shows all the markers with an assigned label in the selected take.
Unidentified: This list shows all unlabeled markers in the selected take.