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In Motive, the Calibration pane can be accessed under the View tab or by clicking icon on the main toolbar.
Calibration Pane is used for calibrating the mocap system through wanding process. Read through the Calibration workflow page to learn about the calibration process in detail.
This blocks all pixels that are above the set threshold. By default the threshold is set to 200 but this can be changed by the user in the cameras pane. Pixels in a camera image will have a grayscale value between 0 and 255 inclusively. If the default threshold is used, a pixel that is above 200 will be blocked along with the surrounding pixels.
This feature is a quick way to block data that is not needed and can be used in tandem with manual masking. ↑
This will start recording wand samples. After masking the cameras, press the start wanding button to begin your wand wave. ↑
This will stop wand acquisition and the calibration solver. ↑
You can selected different calibration types before wanding: Full, Refine, Refine Extrinsic Only, Visualize Only.
This options allows the user to select which calibration wand their using.
Wands come in 250, 400 and 500 mm sizes. Custom wands can also be used. A 250 mm wand should be used for smaller volumes or for systems that have cameras with lenses that have larger focal lengths. The reason being that the cameras will not be able to see all 3 markers on a 500 mm wand if the wand is close to the camera or the camera has a very narrow view angle due to it's lens type. If your camera's are not collecting wand samples while wanding, you may need to use a shorter wand. A 250 mm wand is good to use in most small to medium volumes. When making a calibration wand, understand that the system accuracy will be tied directly to the accuracy at which the wand is constructed. A poorly measure wand will result in poor calibration results. To make a wand all that is needed is 3 markers at set distances in a line. ↑
Wand Length (mm)
This can be set when creating a custom wand and is the measure of the distance between the two outer marker centers. The accuracy of this measurement will directly impact camera calibration results, so be careful when creating and setting a custom wand. ↑
Center Distance (mm)
Defines the distance in millimeters between the outer post and the center post (use the shorter of the two center offset distances). For use with custom calibration wands. ↑
Panel Output: Default: Standard. Decides whether the calibration process is displayed in a list format or a grid format. Grid format allows more camera progresses to be seen in the pane.
Status Ring: Default: Visualize. Enables the Status Indicator Ring to glow during calibration in order to display the wanding process.
Solver Visualizations: Default: Show. This toggles the display of wand samples and point cloud calibration visuals in the 2D and 3D view. If you're running on a lower end machine or graphics card with a large system, it is best to turn this feature off. The visual display will in fact eat up some computing power you may want reserved for getting quicker calibration results.
Lens Distortion: Default: Show. Use this to toggle the display of the lens distortion solution results in the 2D view. The lens distortion will be represented by a square grid that maps the distortion.
Cameras: Default: Show. This toggles the display of the cameras during the solve.
Wanding Projection: Default: Show. This toggles the display of wand samples projected in the 3D view. Turn this off if you're calibrating a very large system.
Projection Error: Default: Show. This toggles the display of error, reported as a color in the projected wand samples and markers. The wand samples will have a color between blue (good sample) and red (poor sample). Make sure the samples you collect are mostly good samples. As will all visual feedback, it may be a good idea to turn this off if you're calibrating a larger system.
Residual Error: Default: 6 mm. Set the tolerance for the reported error in the projected marker sample during calibration.
Wand Error: Default: 8 mm. This sets the tolerance for the reported error in the projected wand sample.
Sample Spacing: Default: 1. Use this to increase the spacing between displayed samples that are projected in the 3D view. Increasing this will skip more samples but will make the visual wand projections easier to see. ↑
Initiates the calibration solver. Press this button after collecting enough wand samples. ↑
Applies the calibration results to the cameras.
Once pressed, this button will bring up a dialog box prompt you to save your wanding as a .tak file. The wanding take can be used for a variety of reasons, including verification of wanding results and for record keeping. Often times it is not needed.
After you save the wanding the camera calibration pane will switch over to the Ground Plane tab so you can set the global origin. ↑
While wanding the bottom part of the Camera Calibration Pane will show a table of the number of samples collected for each camera in the system. The samples will increase as the wand is waved in the capture volume. ↑
The calibration results will show in the Calibration Engine portion of the Calibration pane. The elapsed time of the calibration solver is shown at the bottom of the list. If no calibration is being processed this area will remain blank. However, when a wanding or a calibration solver is underway, this field will be populated with a table showing the live results of the solution. The components of that table are described below.
As the calibration proceeds through the various phases of the solution you may notice the results slowing when a phases is finishing. Let the calibration finish all phases of the calibration. Once the solver converges on an appropriate solution, press the Apply Result button to apply the solution to the cameras. If you are unsatisfied with the results, hit reset near the top of the pane to cancel the results. ↑
Set the location of the global origin. Use an 'L' Frame or 3 markers in the shape of an 'L'. If only 3 markers are seen by the cameras, you can simply press 'Set Ground Plane'. If more markers are in view then you can select the 3 markers you want to use in the 3D viewport and then press 'Set Ground Plane'.
Motive 1.6 and earlier : L-Frame long (marked Z) "leg" interpreted as -Z, L-Frame short (unlabeled) leg interpreted as +X
Motive 1.7 : L-Frame long (marked Z) "leg" interpreted as +Z, L-Frame short (unlabeled) leg interpreted as -X
In this section you can assign the Vertical Offset value. The Vertical Offset (mm) is the
difference in height (y-direction) between the L frame vertex marker and the actual ground plane. Use positive values to set the global origin below the 3 marker vertex and negative values to set the global origin above the 3 marker vertex. Motive will recognize calibration squares, unless custom designed, and will ask to correct the offset value before the calibration process. However, the global origin is arbitrary and can be placed anywhere the user desires. ↑
The Ground Plane Refinement allows adjusting elevation of the virtual floor.
To use this feature efficiently, spread 4 or more markers on the ground throughout the volume. Change the offset to half the diameter of the largest marker in the volume. Then press the Ground Refinement button. This will change the vertical location of the floor, ensuring all of the markers are above the floor. A scenario where this feature comes in handy is when capturing in a very large volume where the ground may not be uniform through out the volume. ↑
The Volume Translation modifies the global origin after it has been set.
Simply enter the amounts you want to translate the origin in the X, Y and/or Z direction and press the Apply Translation button. There is no limit to the number of translations that can be applied and there is no memory once a translation is applied. To revert a translation, simply translate the origin be an equivalent amount in the opposite direction. If there is existing 3D data in the Take, you will need to reconstruct a new set of 3D data from recorded 2D data after the translation has been applied.↑
The Volume Rotation is use to apply a rotational offset to the current global origin. If there is existing 3D data in the Take, you will need to reconstruct a new set of 3D data from recorded 2D data after the rotation has been applied.↑
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