In Motive, the Application Settings can be accessed under the View tab or by clicking icon on the main toolbar.
Default Application Settings can be recovered by Reset Application Settings under the Edit Tools tab from the main Toolbar.
- 1 General
- 2 View
- 3 Skeletons
- 4 Rigid Bodies
Active Marker Labeling: Enables/disables tracking, or labeling, of active LED markers. Note: Setting this to true without active markers in the system will cause unpredictable results and highly erratic tracking.
Take Suffix Format String: Sets the separator (_) and string format specifiers (%03d) for the suffix added after existing file names.
Numeric LEDs: Enable or disable the LED panel in front of cameras that displays assigned camera numbers.
Auto Archive Takes: Enable/Disable auto-archiving of Takes when trimming Takes
Restore Calibration: Automatically loads the previous, or last saved, calibration setting when starting Motive.
Camera ID: Sets how Camera IDs are assigned for each camera in a setup. Available options are By Location and By Serial Number. When assigning by location, camera IDs will be given following the positional order in clockwise direction, starting from the -X and -Z quadrant in respect to the origin.
Aim Assist Button
Switch to MJPEG: Configures the Aim Assist button. Sets whether the button will switch the camera to MJPEG mode and back to the default camera group record mode. Valid options are: True (default) and False.
Aiming Crosshairs: Sets whether the camera button will display the aiming crosshairs on the MJPEG view of the camera. Valid options are True (default), False.
Aiming Button LED: Enables or disables the LED illuminations on the Aim Assist button behind Prime Series cameras.
Camera Status Ring
Controls the color of the RGB Status Indicator Ring (Prime Series cameras only). Options include distinct indications for Live, Recording, Playback, Selection and Scene camera statuses, and you can choose the color for the corresponding camera status.
Live Color: (Default: Blue) Sets the indicator ring color for cameras in Live mode. Default: Blue
Recording Color: (Default: Red) Sets the indicator ring color for cameras when recording a capture.
Playback Color: (Default: Black) Sets the indicator ring color for cameras when Motive is in playback mode.
Selection Color: (Default: Yellow) Sets the indicator ring color for cameras that are selected in Motive.
Scene Color: (Default: Orange) Sets the indicator ring color for cameras that are set as the reference camera in Motive.
LLDP (PoE+) Detection: Enables detection of PoE+ switches by High Power cameras (Prime 17W and Prime 41). LLDP allows the cameras to communicate directly with the switch and determine power availability to increase output to the IR LED rings. When using Ethernet switches that are not PoE+ Enabled or switches that are not LLDP enabled, cameras will not go into the high power mode even with this setting enabled.
Strobe On During Playback: Keeps the camera IR strobe on at all times, even during the playback mode.
2D Display Options
Camera Info: Enables text overlay of pertinent camera information on the 2D Multi Camera view panes. Displayed information includes image mode, time, data rate, frame ID, visual FPS, number of objects, camera serial, exposure value, threshold value, IR intensity value, internal temperature, and camera sync mode.
Camera Health Info: Displays various assessments of camera health over the 2D camera views, for troubleshooting performance issues. If any performance issues is detected, corresponding problem will be listed at the bottom of the 2D camera view.
Reticles: When enabled, renders a crosshair on top of the 2D camera views, which can be useful for camera aiming.
Masks: Enables displaying masked area on the 2D camera views, in red.
Backproject Markers: Enables markers selected from the 3D Perspective View to be also highlighted with yellow crosshairs in the 2D camera view, based on calculated position. Crosshairs that are not directly over the marker tend to indicate occlusion or poor camera calibration.
Marker Filter: When enabled, filtered reflections will be labeled with the corresponding object filters in the 2D camera view.
Marker Coordinates: Displays 2D coordinate of the detected object centroids within the captured image, in pixels.
Marker Centroids: Displays crosshairs on marker centroids in the 2D view.
Marker Boundaries: Displays a box around each marker, indicating its calculated edges after the brightness threshold.
Marker Circularity: Displays the roundness of an object. A value of 1 indicates maximum roundness, while a value of 0 indicates no roundness.
Marker Aspect Ratio: Displays the ratio of object width to object height as a decimal, resolved to .01 pixel.
Marker Size: Displays the area of the object in pixels, accurate to .01 pixel.
Marker Label: Displays the pre-identified labels assigned to 2D objects for initial tracking from frame to frame.
Pixel Inspection: Displays X,Y coordinates for cursor location when hovering over a camera, and pixel brightness for selected pixels when a region is drag-selected. Inspecting pixel brightness can be useful during camera focusing, tuning, and aiming.
Visual FPS Target: Sets a maximum frame display rate for the 2D camera view.
Background Color: Selects the color to display in the viewport between camera panes.
Show Distortion: Displays each camera’s lens distortion map.
Overlay Color: Selects the color of the lens distortion map display.
Overlay Transparency: Selects the transparency percentage for the lens distortion map.
Overlay Resolution: Selects the level of details for displaying the lens distortion. More specifically, it sets number of distortion grids on the width and height of the distortion map.
Show as Predistortion: Selects whether the map is shown as predistorted or distorted.
Multi-Camera 2D Display
Display Mode: Sets levels of details for the markers displayed in the multi-camera 2D view. Available modes are Frame Buffer, Marker Centers, and Automatic LOD modes. Default is Automatic LOD.
- Automatic LOD switches between Frame Buffer mode and Marker Centers mode depending on the zooming of the 2D camera view, or the LOD threshold setting.
- Frame Buffer mode pushes the entire camera frame to the video card for scaling and display. It provides verbose information on detected reflections and centroids, but it is data intensive at the same time.
- Marker centers mode merely defines a white circle of the rough size and shape of the marker as it would appear. More specifically, it displays the reflections by its size and location and is significantly less hardware intensive.
Pane Gap: The distance between 2D Multi View camera panes, in pixels.
LOD Threshold: The size, zoom percentage, at which the system switches between Marker Centers and Frame Buffer mode.
Raster Priority: Defines the update rate for the camera pixel data shown in the 2D camera views. The priority value ranges from 1 - 6, and a higher priority indicates a higher rate of update.
3D Display Options
Camera Names: Displays the camera model, serial, and master/slave status above and below camera objects.
Text Size: Adjusts the size of the camera name text.
Solid Cameras: Setting this to true disables camera object transparency in the 3D Perspective View.
Marker Color: Sets the color for labeled markers in the 3D view port.
Unlabeled Marker Color: Sets the color for Unlabeled markers in the 3D view port.
Marker History: Displays a history trail of marker positions over time.
Selected History Only: Determines whether marker history will be shown for selected markers or all markers.
Show Marker Count: Displays the number of markers detected by the system as well as the number of markers selected at the bottom right corner of the perspective view.
Show Marker Labels: Displays marker labels for selected markers in the perspective view.
Display mode: Toggles camera numbers on and off in the 3D Perspective View.
Marker Diameter: Determines whether marker sizes in the 3D Perspective View are represented by the calculated size or overwritten with a set diameter.
Diameter (mm): Sets the diameter in millimeters for marker sizes in the 3D Perspective View, if Marker Diameter is set to Set Diameter.
Background Color: Selects the background color displayed in the 3D Perspective View.
Fog Effect: Turns a gradient “fog” effect on in the 3D Perspective View.
OptiTrack Logo: Overlays the OptiTrack logo over top of the 3D Perspective View.
Grid Color: Selects the color of the ground plane grid in the 3D Perspective View.
Grid Transparency: Selects the level of transparency applied to the ground plane grid in the 3D Perspective View.
Grid Size: Selects the size of the ground plane grid in the 3D Perspective View. Specifically, it sets the number of grids (20cm x 20cm) along the positive and negative direction in both the X and Z axis.
Coordinate Axis: Displays the coordinate axis in the 3D view port.
Video Overlay Display FPS: Controls of often scene video overlays are updated for display.
Undistort Video Overlay: Removes distortions from the grid when displaying the video distortion overlay in the reference video.
Show Tracked Rays: Displays tracked rays in the view port. Tracked rays are marker rays with residual values less than the Maximum Residual setting from the reconstruction pane. In other words, tracked rays are marker rays that are contributing to 3D reconstructions.
Show Untracked Rays: Displays the untracked rays in the view port. Untracked rays are the rays which start from each camera and goes through the detected 2D centroids, but fails to be reconstructed in the 3D space. When there are several untracked rays in the capture, it is usually a sign of bad calibration or extreme reconstruction settings.
Show Missing Rays: Displays the missing rays in the view port. Missing rays form when tracking a rigid body or a skeleton, and it indicates expected marker rays that are not detected from the camera view but expected from the rigid body or the skeleton solve.
Show Two Marker Distance: Enabling this will display distance between two markers in the Perspective View pane. Two markers must be selected to calculate the distance.
Show Three Marker Angle: Enabling this will measure an angle formed by three markers in the Perspective View pane. Three markers must be selected, and the calculated angle will follow the selection order. When all three markers are selected at once, the widest angle will be measured.
Show Marker Sticks: For Motive 1.10 and above, marker sticks can be enabled for clearer identification of skeleton markers and segments in each individual actor. Setting this to true will reveal marker sticks in 3D data.
Show Marker Colors: For Motive 1.10 and above, marker colors will be assigned to each skeleton markers when they are labeled. Enabling this setting will color the markers for better identification of the marker labels.
Tracked Ray Color: Sets the color for Tracked Rays in the 3D Perspective View.
Untracked Ray Color: Sets the color for untracked Rays in the 3D Perspective View.
Missing Ray Color: Sets the color for Missing Rays in the 3D Perspective View.
Tracked Ray Transparency: Sets the level of transparency for Tracked Rays.
Untracked Ray Transparency: Sets the level of transparency for Untracked Rays.
Missing Ray Transparency: Sets the level of transparency for Missing Rays.
Missing Ray Threshold: Sets the distance in millimeters that a 2D marker must be from an expected location before declaring the marker missing.
Color Scheme: Toggles the theme for the timeline playback graph between light and dark.
Background Color: Specifies the background color for the timeline playback graph.
Autoscale: Automatically scales trajectory graphs in the Timeline pane.
Reference View Options
Show Markers: Overlays markers in the reference video when this setting is set to true.
Show Skeletons: Overlays skeletons in the reference video when this setting is set to true.
Show Rigid Bodies: Overlays rigid bodies in the reference video when this setting is set to true.
Show Distortion Grid: Displays reference camera distortion grid in the reference view.
Lock Aspect Ratio: Keeps the aspect ratio constant for reference videos.
Split Horizontal: When set to true, multiple reference view is divided into multiple columns in the reference view pane.
Default skeleton properties are applied to only skeletons that are newly created after the properties have been modified. Asset specific skeleton settings are modified from the Project pane.
Default Skeleton Display Settings
Skeleton: Toggle between visible and hidden to change visibility of a newly created skeleton.
Segments: Toggle between visible and hidden to change visibility of skeleton segments from a newly created skeleton.
Segment Color: Set the skeleton segment color for a newly created skeleton.
Specular Color: Set the skeleton specular color for a newly created skeleton.
Specular Power: Sets the intensity of specular colors on a newly created skeleton.
Rim Light Intensity: Controls the strength of the glowing edge effect of the skeleton model.
Rim Light Start: Sets the starting range for skeleton rim lights.
Rim Light End: Sets the ending range for skeleton rim lights.
Rim Light Color: Sets the color for skeleton rim lights.
Avatar: Show or hide an avatar for the skeleton.
Bones: Show or hide skeleton bones.
Bone Color: Sets the color of bones when Bones are visible
Show Markers: Show or hide the expected marker locations for skeletons
Marker Color: Sets the color of expected marker locations
Show Label: Shows skeleton label.
Show Segment Axes: Displays orientation axes of each segments in the skeleton.
Show Target Marker Lines: Displays a line between actual markers and related expected marker locations.
Show Tracking Errors: Changes color of skeleton segments with errors.
Skeleton Create Pose Settings
Skeleton Creation Pose: Chooses which Skeleton calibration pose to be used for creation. (T-pose, A-pose Palms Downward, A-pose Palms Forward, and A-pose Elbows Bent)
Head Upright: Creates the skeleton with heads upright irrespective of head marker locations.
Straight Arms: Creates the skeleton with arms straight even when arm markers are not straight.
Straight Legs: Creates the skeleton with straight knee joints even when leg markers are not straight.
Feet On Floor: Creates the skeleton with feet planted on the ground level.
Height Marker: Force the solver so that the height of the created skeleton aligns with the top head marker.
Default rigid body properties are applied to only skeletons that are newly created after the properties have been modified. Asset specific skeleton settings are modified from the Project pane.
Default General Settings
Name: Allows a custom name to be assigned to the rigid body. Default is "Rigid Body X" where x is the Rigid Body ID.
Smoothing: Applies Double Exponential Smoothing to position and orientation data. Increasing can smooth out noise in the rigid body data, but excessive smoothing can introduce lag. Valid range is 0 to 100. Default is 0 (disabled).
Deflection: The maximum distance in millimeters that a marker may deviate from its expected position before it is not considered as part of the rigid body. Lower deflection settings force the solver to be more strict with marker positions, creating a more accurate solve, but with higher risk of gaps in the data. Higher deflection settings can allow for more continuous data, but with the potential for less accuracy in the rigid body solve.
Latency Compensation: Compensate for system latency by predicting the rigid body into the future (ms).
Tracking Algorithm: Selected tracking algorithm. Levels increase tracking accuracy at increasing computational expense.
- Level 1: Uses the standard marker based tracking.
- Level 2: Similar to level 1, but uses the marker rays to solve the rigid body and will tend to deliver slightly better results.
- Level 3: Solves using rays even if the reconstruction and triangulated 3d markers are incorrect. Also utilizes rays that are identified as untracked by the point cloud.
- Level 4: Similar to level 3, but will additionally track when point cloud fails significantly and rigid body path is highly irregular and unpredictable.
- Auto Select: Automatically select the algorithm that should be used depending on number of cameras in the system.
For Motive 1.10 and above:
- Auto-Select: Depending on the system camera count, Motive determines whether to use the marker-based tracking or the the ray-based tracking. For systems with fewer than 5 cameras, or the Duo/Trio Tracking Bars, ray based tracking is used. For systems with higher camera counts, marker based tracking is used.
- Marker Based: Standard marker based tracking. It uses 3D coordinates obtained by the Point Cloud reconstruction to solve position and orientation of the rigid body.
- Ray Based: In addition to the standard marker tracking, ray based tracking also utilizes untracked rays and rigid body definitions to solve for the position and orientation of the rigid body. When a marker is occluded because it did not satisfy the minimum required number of the tracked rays, ray based tracking utilizes the remaining untracked ray and the corresponding rigid body asset definition to provide more stable tracking of the rigid body. In order to utilize the Ray Based tracking, the Reconstructed Markers Only setting must be disabled, and Ray-Based reconstructions must be allowed.
Enhance Performance: Localizes rigid body searching algorithm using the previous trajectory information. It reduces the processing load in distinguishing individual rigid bodies. It is recommended to enable this setting for each rigid body when tracking a high number of objects.
Share Markers: Allow markers of the respective rigid body to be used by other rigid bodies.
Unique: Indicates that this rigid body marker arrangement is not identical to another defined rigid body. When the tracked rigid body has a unique marker placement, setting this to true can improve tracking stability.
User ID: User definable data for the rigid body. When working with capture data in external pipelines, this value can be used to address specific rigid bodies in the scene.
Min Marker Count: The minimum number of tracked markers.
Calculation Time: Maximum amount of time to solve the rigid body per frame (ms).
Acquisition Delay: While a rigid body is untracked, only search the Point Cloud every Nth frame.
Default Static Constraints
If you wish to limit Rigid body orientation, first create the rigid body while the subject is in desired orientation. Then set the Angle value for positive and negative rotation boundaries. After the angle value is defined, change the X/Y/Z values to 1 in order to apply the orientation constraints to only allow the axis to be oriented within the cone shaped boundaries.
For example, if 45 degree constraint is applied to Y-axis of the rigid body, rotations only up to +/- 45 degrees about the X and Z axes of the rigid body will be allowed, creating a cone shaped acceptable range of orientations for the Y-axis. If the rigid body is oriented out of this boundary, markers will be unlabeled.
Enforce: Enable static constraints.
X: X component of unit vector cone of allowable orientations. No restrictions when set to 0.
Y: Y component of unit vector cone of allowable orientations. No restrictions when set to 0.
Z: Z component of unit vector cone of allowable orientations. No restrictions when set to 0.
Angle: Maximum allowable angular deflection +/- of the unit cone vector (degrees).
Default Display Settings
Color Option: Selects a color for the rigid body in the 3D Perspective View. When the coloring macro is set to cycle colors, Motive will automatically assign colors from a predefined list. When this macro is disabled, the color can be selected using a standard RGB triplet.
Label: Selects whether or not to display the rigid body name in the 3D Perspective View. If selected, a small label in the same color as the rigid body will appear over the centroid in the 3D Perspective View.
Tracked: Selects whether or not to show the rigid body in the 3D Perspective View when it is tracked.
Untracked: Selects whether or not to show the last known position of a rigid body in the 3D Perspective View after tracking has been lost. If enabled, the rigid body will appear somewhat remain frozen in the last known position before tracking was lost, until tracking is regained.
Pivot: Selects whether the pivot point of the rigid body is displayed.
Untracked Markers: When enabled, all markers that are part of the rigid body definition will be dimmed, but still visible, when not present in the point cloud.
Quality: Enabling will turn the connecting lines between markers in a rigid body red as the distance between the markers deviates from what was defined during the rigid body creation.
Marker Quality: Enables ranking of markers and highlights those with higher residuals in red. This setting can be useful in determining marker detection quality and troubleshooting issues based on detection.
Orientation: Enables the display of a rigid body's local coordinate axes. This option can be useful in visualizing the orientation of the rigid body, and for setting orientation offsets.
Position History: Shows a history of the rigid body’s position.
Orientation History: Shows a history of the rigid body’s orientation.
Model Replace: When a valid geometric model is loaded in the Attached Geometry section, the model will be displayed instead of a rigid body when this entry is set to true.
Attached Geometry: Loads the OBJ file to replace the rigid body. Scale, positions, and orientations of the attached geometry can be configured under the following Default Attached Geometry section.
Default History Settings
History Length: Selects the number of frames’ worth of position or orientation history that is displayed when either option is turned on. Valid range is 1 to 1000. Default is 500.
Orientation Spread: Sets the spacing, in frames, between orientation history markers in the 3D Perspective View. Increasing this value will cause the markers to appear less frequently, which can improve visualization if the object is rotating at a slower pace. Valid range is 1 to 100. Default is 5.
Orientation Size: Sets the size of the orientation history icon in the 3D Perspective View. Valid range is 1 to 100. Default is 1.